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    Play Day Game Ideas and Themes
                                     -a compilation by Mark Ricketts
     
     
    Wild West Field Day- 2023 at Lorane
    School Days Field Day - 2022 at Lorane
    Barnyard Blast Field Day
    - 2021 at Lorane

    Water, Water, Everywhere - 2020 at Lorane

    Careers in the Community Field Day- 2019 at Lorane

     

     

     

     

    WATER, WATER, EVERYWHERE DAY:

     

    1. Swab the deck- (inside gym)

    ·        4 lines

    ·        One person stands at the line with a deck of equation cards from each line.

    ·        One participant from each team stands out in the middle of the area with a broom.

    ·        As the equation person calls out an equation, the person with the broom sweeps back the ketchup bottle with the correct answer on it.

    ·        Upon completion, the equation person goes out and participants get in the back of line with a new person moving to the front of the line and reading the next equation.

    ·        See how fast you can finish all of the equations

     

    Alternate game:

    Swat the seagulls (inside gym)

    ·       4 equal lines

    ·       With a tennis racket, the first person in line taps a balloon (with a seagull picture on it) to a cone and back.

    ·       This continues until all students have gone in each line. (have someone go twice if any lines have one less student)

    ·       Repeat as time allows

     

    Source: Mark Ricketts (2009)

     

     

     

    2. Surf boarding- (Source: Mark Ricketts)

     

    This Relay needs to be inside the gym.

     

    Equipment: 4 folding mats, four scooter boards per mat, a stop watch, and one cone per team.

     

    Description: This is a partner relay. Each “surf board” is made of one folding mat placed on four scooter boards.

    ·       The first player will lay down on the surf board as the next player carefully pushes the surf board to the cone.

    ·       At this point, the two players change positions as the boat is pushed back to the starting line for the next two players.

    ·       This continues for a certain amount of time or until all players have gone twice.

    ·       Repeat as time allows

     

     

     

     

    3. Frog In the Pond: (Source: “Underwater Field Day.”Rita

    Smith, Arlington, Texas. PEP Club Archives. www.greatactivities.net )

    ·       One child from each team tosses little plastic frogs onto a wooden lily pad floating in a child-size swimming pool.

    ·       When they run out, the next person on the team tries. Use poly spots to mark where students toss from.

    ·       At the end of each round, the team with the most frogs on the lily pad wins.

    ·       Repeat as time allows

     

    Equipment needed: 4 foam lily pads, many small plastic frogs, kiddie pool, water, 4 polyspots

     

     

    4.Throw back the fish- (Source: Target Practice: “Underwater

    Field Day.”Rita Smith, Arlington, Texas. PEP Club Archives. www.greatactivities.net )

     

    One at a time, team members run and collect their team’s fish sponges from the ocean (a kiddie pool). Once all of their sponges are collected, each team begins to throw their wet sponges (fish) through a hoop back into the pool because they’re too small to keep. We use poly spots to mark where students are to throw from.

    On a really hot day- Other students stand behind the hoop and try to catch the sponges which have been cut into the shape of a fish. They then place them in the pool.

    If it is a normal or cold day- try to throw into the pool without someone catching them

     

    Equipment needs-  pool, sponges cut into fish shapes, 4 polyspots

     

     

     

    5.    Underwater Treasures-

    (Source: Sanfordsonian Museum Field Day. Shannon Scarlett and Lisa Hutchinson from Hockessin, Delaware. PEP Club Arcives. www.greatactivities.net )

    Equipment:

    • 4-8 fishing nets

    • 4 treasure chests

    • Treasure

    • 2 pools

     

    Description: Fill the pools with water and add treasure. Divide the group into 2-4 smaller groups; have each group stand about 20 feet away from their pool with an open treasure chest or container for their found treasure.

    ·       On the teacher's signal, the first person in each group runs to their pool, picks up the fishing net (or uses their hands), catches a piece of underwater treasure, and runs back with it to put in their treasure chest.

    ·       Then the next person in each team goes. This is repeated until all the underwater treasure has been salvaged.

    ·       Let the younger students use their hands if they can’t get the treasure in the net.


     

    6.    Melting Glaciers-(Ice cube hand off)- (Source- Unknown) Teams stand in a line.

    ·       The last person in each line runs back to the ice cube container and selects an ice cube.

    ·       They then run back to their line and the team passes the ice cube down the line toward the front of the line.

    ·       When the last person in line gets the ice cube, he/she runs to the front of the line and starts the ice cube down the line again.

    ·       Helpers watch closely and when the ice cube melts, the team must stop.

    ·       The team that gets the farthest before their ice cube melts is the team that wins. Try again if time allows.

     

    Equipment: 2 Large bags of ice, large cooler, towels, starting cone or line


     

    7.Water conservation- (Source: Unknown)-

    ·       One student carries a cup with holes in the bottom and fills the cup up in a bucket of water to start the relay.

    ·       A second student from each line, walks along side, holding a container underneath, trying to catch the dripping water with a small, rectangular Ziploc food storage container.

    ·       When they reach the other side of the relay, the student with the cup pours the remaining water into a bucket and the two return with the Ziploc container still filled with the wasted water.

    ·       They empty it into their beginning bucket, and the next two students do the same. This continues until time is called.

     

    Equipment needs: 1 large bucket, 4 small buckets, 4 ziploc food containers, water, 24 cups with holes in them

     

    8.Washing the dishes- ( Source: Mark Ricketts, 2010)

    ·       4 Teams are in a line.

    ·       The first person runs out to the dishwashing tub.

    ·       They put the dishes that are next to the tub into the tub.

    ·       They then rub each plate/utensil one time with a sponge as they place the items on the drying area.

    ·       When they have “washed” every item, they get a pennie for their work, then they run back to the line and the next person goes.

    ·       This continues for 2 minutes.

    ·       The team with the most pennies wins. Teams then return all pennies to the helpers and try the game again after the teams are rearranged.

     

    Equipment: 3-4 dishwashing tubs, 16 plates, utensils, cups, 8 sponges, 4  rolls of pennies, drying spot or rack

     

    9.    AMERICA’S CUP YACHT RACE. (Source: “A Day at the Races Field Day”. Submitted by Clare Davich, Fort Wayne, Indiana. PEP Archives. www.greatactivities.net ):

    Equipment: 4 ping pong balls and 4 large pans filled with water (1 per team.)

    NOTE: This game must be done where there is little wind, or so that all teams are blowing the ball into the wind.

    Description:

    ·       On the signal to start, the first person in each team runs forward to the pan filled with water.

    ·       This person places the ping pong ball at one end of the pan and sails his or her “yacht” (ping pong ball with boat drawn on it) across the pan by blowing on it.

    ·       Upon completing the “course,” the player picks up the ball and returns to the starting line.

    ·       This continues until all players have completed a turn or until a designated number of students are finished.

     

    10.Splash Shoot Out:  (Source: unknown)

    ·       The first student in line shoots a ball into a tub of water. Use poly spots to mark the shooting spot.

    ·       Another student from each line is waiting at the tub of water.

    ·       If their teammate makes the shot, they get the ball out of the tub, take it back tot the next person, and the team gets a point.

    ·       If their teammate misses they retrieve the ball wherever it goes and bring it back to the line for the next person to try.

    ·       The shooter immediately goes out to retrieve the next person’s shot.

    ·       Repeat as time allows. You can keep track of shots each team made and declare a winner.

     

    Equipment: 4 tubs or buckets of water, 4 balls, 4 polyspots

     

    11. A Day at the Beach. (Source-Gary Hopkins.  http://www.educationworld.com/a_lesson/03/lp315-02.shtml )

     

    ·       Give each group a beach bucket and a beach bag containing a towel, sunglasses, and a magazine. (If you have only one beach bucket and beach bag, then each team runs the relay as the other teams watch.)

    ·       When the relay starts, the first player on each team:

    o   Picks up the beach bucket and beach bag,

    o   carries it to the finish line,

    o   sets up the beach bucket,

    o   lays out the towel,

    o   sits on the towel,

    o   puts on the sunglasses,

    o   and opens the magazine.

    ·       After the student is "lying on the beach” for 5 seconds, he or she jumps up, packs up the towel, sunglasses and magazine, picks up the bucket, and carries it all back to the team.

    ·       The first beach bum hands off the beach bucket and beach bag to the second team member, and the relay continues…

    ·       The team with the fastest time is the winning team.

     

    Equipment: 4 small beach buckets, beach bag, towel, plastic sunglasses,4 children’s magazines

     

    12.Fish on a Line-

    (Source:Betsy Ross: “Cheers for the Red, White & Blue Field Day”. Marie Baxivanos, Sue Hill, and Kim Chell from Fallston, Maryland. PEP Archives. www.greatactivities.net- modified by Mark Ricketts)

     

    ·       In this relay, the three or four teams line up at the designated starting line.

    ·       The first player runs to a container filled with foam fish. Each fish has a hole in the center.

    ·       With the fishing pole, he “catches” a fish using the magnet on the end.

    ·       He “weaves” (threads) the fish onto the length of cord and runs back to the team and hands off the cord to the next player.

    ·       Continue until all players have woven a fish on the rope (or until all fish are gone). The first team to finish is declared the winner (or the team with the most fish).

     

    Equipment: 48 foam fish with a hole punched in, 4 large magnets, paper clip for each fish, length of cord for each team, large container for the fish.

     

    13.“Water” slide- (Source: Mark Ricketts, 2010)

    ·       Teams each hold a folded bed sheet. This is their “water slide”.

    ·       One person from each team must place a bean bag on the end of the sheet.

    ·       On the signal the team must move the beanbag (“person”) along the length of the sheet into a bucket (“the pool”) without touching the beanbag.

    ·       If the beanbag (person) misses the bucket, they must start over. If they make it in, the team continues with a new beanbag.

    ·       Continue until either all beanbags are gone or the first team reaches 10.

     

    Equipment: 40 beanbags, 4 sheets, 4 buckets

     

    14. “Shark” Hoop tag- (Source: Unknown)

    Hoops are laid out all over the field. These are safety spots. When students are outside of the hoops (swimmers) they can be tagged. When inside a hoop they are safe. Only one person in a hoop at a time. 5 students are selected to be it and are the “Sharks” and hold a scarf for identification. They chase the others. If tagged, a student must be it and get the it’s scarf. The person who was it, is now a swimmer.

     

    Quiet Game to be played after if time allows–

    Island Hoop takeawayLeader counts loudly and students walk around the area filled with hoops. When the counting stops, everyone must get in a hoop. Each time an island (hoop) is taken away. No one is ever out. Students have to try to fit everyone into the remaining islands (hoops) by helping each other and not pushing.

     

    Equipment: 12 hoops, 5 scarves, cones for boundaries

     

    Other inside games in case of rain:

    “Shoe”sand castle – (replaces splash shootout) students remove one shoe and put them in a pile. They are then mixed up by the parent helper. Students are split into 4 lines and the first person from each line is told to go hop and find their shoe. When they do, they tie it and then run back in line and the next person may go. When all students have shoes on, and tied, in a line, that team is done. Try again with both shoes in the pile. Parent helpers watch to make sure it is tied.

    Source: Unknown

    Fanning the kipper  (Replaces Shark hoop tag)4 Paper fish shapes need to be cut out and lined up on the floor. Each child crouches behind one and on the word ‘Go’ fans it with a magazine towards a dish at the far end of the room. First one to fan a kipper onto the dish wins. Source:

    http://www.funandgames.org/relays.htm#ballstring

     

     

    FUTURE POSSIBLE IDEA

    Building the beach house-Using a plastic hammer and the toddler shape nail bench, hammer each shape then return to line. Then next person runs to the nail bench, turns it over and repeats. repeats.

     

    Equipment needed :4 toddler shape nail benches, 4 plastic hammers

    Source- Mr. Ricketts

     

     
    Careers in the Community Field Day
     
    Play Day Station Rules .pdf for parent helpers -Volunteers click here for a printable version of rules.
     
    Parent game assignment numbers -Volunteers click here to find out number of game you will be helping at on play day
     
    -Theme Idea Submitted by Judy Rawlins and Lynda Morris, Appling, Georgia.  PEP Club Archives. www.greatactivities.net . Modified by Mark Ricketts
     
     

     

    Station #1: CUSTODIAN (Inside gym)-Careers in the Community Field Day”.-Submitted by Judy Rawlins and Lynda Morris, Appling, Georgia.  PEP Club Archives.www.greatactivities.net

    ·       Modified by Mark Ricketts

    Equipment: • 4 kid sized brooms, 4 balls, crumpled up paper for trash or 20+ yarn balls, 4 water sprayers, 8-16 towels, 1 large cone, 4 small snow shovels, 4 large boxes or kiddie pools filled with white packing peanut foams, water for sprayers, 1 table, container for “trash”, 1 adult size broom and dustpan to pick up stray packing peanuts.

    Players: • Teams in relay formation

    Object: To complete the relay.

    Rules:

    ·  Divide students into 4 lines.

    ·  Students have 4 tasks to do as janitor:

    ·  Run to table, pick up piece of trash from ground around table and put it in the bin

    ·  Clean the table- spray water, wipe with towel

    ·  Sweep the ball to the cone, around the cone and back to the table

    ·  Shovel snow from one box to any other next to yours and then lay shovel down in front of your box.

    ·  Go to the end of your line and send the next person.

     

    Station #2: Fashion Model - Clothes relay (inside gym)– Source: unknown

    Equipment needed: (relay is inside gym) 4 cones, 4 polyspot floor circles, Need two sets of the following: 4 golf shirts, 4 button down shirts, 4 t-shirts, 4 pairs of jeans (all items adult sized; (A total of 8 sets of clothes- 4 for a.m. and 4 for p.m. play day)

    The group is divided into 4 relay style lines. Students should take shoes off.

    ·  Each group has one set (Pants, and 3 shirts) of adult sized clothes.

    ·  The first person puts on their pile of clothing with assistance from his/her group. They then carefully run to a cone (approx. 10 yds.) and back. Whens they get back, they take off the clothes and the next person in line repeats the process

    ·  After the entire line is done, have them put their shoes back on. You will need to help them tie shoes if they are in the younger grades.

     

    Note: If the relay is taking too long, especially for the younger grades, take away one of the shirts and only have them put on 3 items (2 shirts and 1 pair of pants)

     

    Station # 3 Fancy Restaurant Servers Race- “Field Day Romp” - Laurie Belfor from Seattle, Washington. PEP Club Archives. www.greatactivities.net Modified by Mark Ricketts

    Equipment: Bucket of water, 4 trays, 4 clear plastic (fancy if possible) glasses, 6-8 cones, 4 empty 2 cup plastic measuring cups, and start line.

    ·       Make 4 lines of students to line up at starting line.

    ·       On signal, First person fills the tall clear plastic glasses with water and place on tray.

    ·       Tray is carried on palm of hand. Younger students can use 2 hands.

    ·       The students then walk around a circle of cones and back. Students should all go in the same direction around cones.

    ·       Then take the glass off and dump any remaining water into your team’s container/measuring cup.

    ·       Hand the tray and glass off to the next student who does the same as the first with the water glass that is refilled by the student.

    ·       The team with the most water in the container at the end of the time allowed, or the first team to overflow the measuring cup, wins. (Do this relay in the grass if using the thin plastic glasses)

    ·       If time allows, split into two boys and two girls lines and try boys combined water vs. girls combined water.

     

     

    Station #4: WAITRESS/WAITER- By Mark Ricketts (2007)

    Directions: There will be a “sample” table set up ahead of time.

    Students are split into 3 lines. The object is for each team to first, set a table, second, serve the meal, third, bus the table

    First the students, one at a time from each line, take 2 items to a table and start to set it:

     

    ·       PART #1- Set table items- placemats, fork and spoon for each placemat, napkin, plate, cup, salt, pepper, sugar packets, ketchup, water pitcher, menu. Students should take the placemats first. Items should be mixed together in a tub so that students have to find what they need.

    After the table is set, students must serve the meal:

    ·       PART #2-Serve the meal- rubber food items

    o Then each student in turn take 2 foods out so that each plate has at least two food items on it.

     

    ·       PART #3-bring back table items to tub

    o Finally, Students take turns busing (cleaning) the table. The food should be returned to the food tub and the other items returned to the team’s container/tub. Each student may only bring back two items at a time.

     

    NOTE: If this relay goes too quickly or too slow you can let them take more or less items at a time as needed.

    Equipment needed: 4 card tables; 16 forks, 16 spoons, 16 plates, 16 cups, 8 salt shakers, 8 pepper shakers, 4 sugar packet containers filled with sugar packets, 4 ketchups, 16 menus, 16 placemats, 4 pitchers, 32-40 rubber food items; 4 card tables (or 4 groups of 4 student desks), 4 large tubs (or something to hold the food in), 4 small tubs

     

    Station #5 - Fire brigade – Mark Ricketts-

    Equipment- large tub of water, 4 buckets, water, 8 cups (small sized plastic cups, used for brushing teeth.

    ·  Students form 2 lines down the steps. Younger students should hold the railing. At the beginning end of each line is a big tub/bucket full of water to refill the top bucket. At the opposite end is a smaller bucket.

    ·  The person by the top bucket has a cup. He/she fills the cup and passes it down the line (Students should be spaced an arms length/1 step away).

    ·  The last person then dumps the water in the team bucket on the step below and then hands the cup back up the line.

    ·  When the cup starts coming back to the start, the starting person fills a second cup and passes it down the line as the empty cup comes up the line. NOTE:You may have up to 4 cups going at the same time up and down the line.

    ·  The process is repeated until the small bucket at the bottom is filled to the top (or a line specified by the parent helper)

    ·  After a couple times you can yell “freeze” and have the person with the cup freeze. Then pick a new student in each line and have them walk carefully and slowly up the steps to switch places with the beginning person and pick one to switch with the end person.

    NOTE: Take the water in the bucket at the end of the race, see who has most, and then pour it back into the bucket at the top of the steps.

     

    Station #6: LAB TECHNICIAN- Careers in the Community Field Day.-Submitted by Judy Rawlins and Lynda Morris, Appling, Georgia. PEP Club Archives. www.greatactivities.net

    Equipment:

    ·  24-30 Plastic Test tubes for students

    ·  4 beakers

    ·  large bucket of green colored water

    ·  1 bottle of green food coloring

    Players: • 4 Teams are standing side by side

    Object: To fill beaker with “chemical solution.”

    Rules:

    ·       On a signal, the player standing by the large water bucket will fill the test tube with the solution.

    ·       The test tube solution is then poured into the next persons' test tube.

    ·       This repeats until the solution gets to the last person who pours it into the beaker.

    ·       The last player then quickly walks to the front of the line, as everyone in line shifts down, dips their test tube in the bucket and begins the relay again until the team's beaker is full or until time is up

     

    Station #7: TRAVELING SALESPERSON

    Careers in the Community Field Day.-Submitted by Judy Rawlins and Lynda Morris, Appling, Georgia.  PEP Club Archives.www.greatactivities.net . Modified by Mark Ricketts

    Equipment: • 4 suitcases, 40-60 Pieces of clothes, 10-15 Clothes for each suitcase, Set of 4 different color cones (one for clothing area)

    Rules:

    ·  Class is split into 4 teams. Each team is given a color as their team name. The color matches one of the clothing area cones. Students are to only take from their clothing area.

    ·  On a signal, The first person in each line will run and put a piece of clothing from the clothing area into the suitcase and return to line. This will continue until all of your team's clothing is in the suitcase.

    ·  Once the clothing area is empty and the suitcase is full, the next person in line runs to get the suitcase

    ·  The suitcase is brought back to the team line and opened. The next person in line takes out one piece of clothing and must fold it (at least in half) when returning it to their clothing area. Continue until all of the clothing is back in the clothing area. See which team is first and which clothes are folded and put away the neatest.

     
     

     

    ---Suit case area

     

     

     
     

     

     Clothing area

     
     

     

                                                          X

                                                        X

                                                       X

                                                       X

     

    Station #8: PIZZA MAKER- Careers in the Community Field Day.- Idea Submitted by Judy Rawlins and Lynda Morris, Appling, Georgia.  PEP Club Archives. www.greatactivities.net- Modified by Mark Ricketts

    Equipment:

    ·  40 Poly spots (10 per team)

    ·  4-8 pizza boxes (Should have at least 12 extra)

    ·  4 Buckets with Mouths around outside of bucket (Made from card board ?)

    ·  4 Student desks

    ·  4-5 Ovens- Large cardboard boxes made to look like ovens

     

    Players: • Teams in 4 lines

    Object: To have the most happy customers by throwing the “pizzas” in the "mouth" or bucket.

    Rules: All team members will stand in line.

    ·  First run 10 ft. to the pizza crust. Toss and catch the pizza (rubber circle spot marker laying on ground next to oven) 3 times and then lay it on the oven and pat it 3 times.

    ·  Second he/she will get it off the top of the oven, put it in the oven to cook it, count to 5, then take the pizza out of the oven. 

    ·  Third, put it into a pizza box that is on the desk next to the oven and deliver the pizza back to the line.

    ·  The next person will run the pizza, in the box, back to the table, put the box on the table, take the pizza out, then try to toss the pizza into the customer's mouth (bucket that is behind the desk).

    ·  The thrower then starts making a new pizza, repeating the process above until all 10 pizzas are made.

    ·  Team with the most pizzas in the bucket wins. If there is a tie it goes to the team that finished first.

     

    Station #9: GROCERY WORKER- Careers in the Community Field Day.-by Judy Rawlins and Lynda Morris, Appling, Georgia.  PEP Club Archives. www.greatactivities.net

    Equipment: • 64 Assorted plastic grocery items, 4 grocery baskets or sturdy reusable bags, 4 calculators,  stopwatch, clipboard, 4 price lists

    Players: • Teams in relay formation. 4 lines.

    Object: To fill the basket/bag with the highest priced groceries.

    Rules:

    ·       A price list is given to each team on a clipboard.

    ·       The first player will run to the grocery store (grass space with food items spread out) carrying a basket or bag

    ·       Select an item for the basket

    ·       Return the basket to the next teammate.

    ·       Teams continue until all items are gone or until time is called after 4-5 minutes. Cashiers (parent helpers) will then add prices of each item for each team. (Prices are on a price list)

    ·       Team whose groceries are worth the most wins.

    ·       Have students help spread the food back out before leaving.

     

    PRICE LIST- station #9-grocery worker

    Meat- $5

    Fruit- $4

    Canned veggies/veggies- $3

    Bread/rolls-$2

    Drinks- $2

    Desserts- $1

    Anything else-$1

     

    Station #10   Line cook –“Cheers for the Red, White & Blue Field Day”. Marie Baxivanos, Sue Hill, and Kim Chell from Fallston, Maryland. PEP Archives. www.greatactivities.net

    ·       In this relay, the four teams line up at the designated starting line

    ·       On the teacher’s signal, the first player in line runs to the grill gets each “burger” (4 beanbags) on the spatula 1 at a time, and uses the spatula to put each burger on the grill.

    ·       Then the player flips over every “burger” one time.

    ·       He then takes the burgers off the grill one at a time and puts them back on the plate.

    ·       He then gets a rubber token from the boss (parent helper) as pay.

    ·       He then runs back and tags the next runner in line putting the rubber token in a team pile

    ·       The teams are done when time is called or when there are no more tokens.

    ·       The team with the most tokens win.

    ·       Repeat if time allows.

     

    Equipment: 4 spatulas, 4 "grills" (flat plastic rectangular container lids), 16 beanbags, 4 aprons (optional), 4 plates, 16-30 rubber tokens.

     

    #11   Paper boy/girl-

    - by Mark Ricketts

     

    Groups are divided into 4 lines.

    ·  The first person in each line runs to get a rolled up newspaper with a rubberband, of the team’s color, wrapped around it from the box or container in front of the team. Parent helpers help them get the paper.

    ·  They then run to the throwing area and throw the newspaper.

    ·  The object is to get the newspaper to land on the “front porch” (mat).

    ·  Once the newspaper lands, on or off the porch, the paper boy/girl runs back to the line.

    ·  The next person repeats the process.

    ·  The activity is then repeated until time is called or teams run out of newspapers.

    ·  Parents count up each team’s newspapers that made it on the porch.

    Equipment needed: 80-100 newspapers with rubber band wrapped around (4 sets of 20) (or use less newspapers and repeat relay a couple times); 4 packs of large, wide, rubberbands in 4 different colors; small mat; 5 cones for throwing line

     

     

                                    Mat

     

     

     

                                        Parent stands here with newspapers

     

     

     

     

                                                  X    - Kids standing in line

                                                  X

                                                  X

     

    #12- Mechanic

    Equipment: • 4 plastic tires, 6 tall cone oval set up, 4 starting cones

    Players: • Teams in relay formation

    Object: To be the fastest car repair place to get all the tires to the car.

    Rules:

    ·       Make 4 Car repair shops (4 teams) with an even amount of employees if possible.

    ·       The cars that came into the shop need new tires.

    ·       On a signal, the first person will roll their team’s tire around the cone circle and back to his/her team, pretending that they brought the first tire to their first car.

    ·       Continue until everyone on the team has had a turn.

    ·       See which team was done first. If any line has 1 less employee, make the first employee go a second time.

    ·       Repeat after mixing up teams.

     

    #13- LAUNDROMAT WORKER:  4Relay lines.

    ·  Students take turns hanging up wet clothes.

    ·  Have one piece of clothing hanging for each relay line before you start.

    ·  The first student in each relay line:

    o   FIRST- runs to the clothesline, takes off the pretend “dry”  clothing item (Item will still be wet)

    o    SECOND- runs back to the team and drops off the old item into the laundry basket for “dry” clothes,

    o   THIRD- picks a new article of clothing from the pool, or “laundry  machine”

    o   FOURTH- squeezes some water out of the clothes item while holding it above the pool.

    o   and LAST- runs it to the clothesline and hangs it up. He/she then returns to line.

    ·  The relay continues until all clothes are out of the laundry or until time is called.

    ·  The team that is done first or the team with the most “dry” clothes wins.

    ·  Repeat as time allows.

     

    NOTE: The clothes line is the chain that hangs across from the poles near the parking lot and you are prentending clothes are dry after hanging on the line.

    Source- Mark Ricketts

    Equipment needed: Chain hanging from pole to pole (or nylon rope) 48-60 pieces of clothes, kiddie pool filled with water (if using water), 4 laundry tubs for “dry” clothes

     

    Station #14: RESCUE WORKER- obstacle course- Careers in the Community Field Day.-Submitted by Judy Rawlins and Lynda Morris, Appling, Georgia.  PEP Club Archives. www.greatactivities.net

    Equipment:

    • 3 squeaky rubber ducks or dog toys shaped as animals, 15 hoops, 3 hurdles, 3 bowling pins, 3 soccer balls, 6 color tubes with weighted bottoms, starting line equipment (balance buckets on a string work well)

    • 1 hula hoop with yarn “flames” attached to a chair at the end of the course

    Players: • Team relay

    Object: To rescue the rubber duck.

    Rules: 3 Teams are in relay formation.

    ·       The first person completes the obstacle course (must get the rubber duck and hold it above their head then put it back down) and returns to tag next team member.

    ·       Each team member takes a turn.

    ·       Perform the relay until ever team member goes.

    ·       If there is an uneven amount of students, please have someone go twice to make it even.

    ·       Sample relay- run and leap over hurdle,  step over bowling pin, put one foot in each of 5 hoops, dribble soccer ball (light taps) with foot making sure ball goes under colored tubes. If the tube falls over, you must set it back up (with parent help if needed). Once through the tubes, stop dribbling, run to the duck and squeak a toy (you saved the duck), then return soccer ball to where you first found it and return to line. Next person repeats.

     

     

     

    WILD WEST PLAY DAY

     

    1. Cowboy wash - by Jackie Jarrett, North Carolina – from PEP archives www.greatactivities.net

    Cowboy wash

    Equipment: You’ll need a child's wading pool, 100 or more clean old socks, a fence (backstop or clothes line), and a water supply.

     

    Divide the class into four relay teams. On the signal, the first player in each line runs to the pool filled with wet socks, picks up one sock, twirls it over his head, and runs to the fence where he slings (hangs) it on the fence. Then the player returns to the line and tags the next player. Play for 4-5 minutes and then count the number of socks for a team score.

     

    2. Wild West water blast - Shooting ping pong balls off of cones with a super soaker

    Each student runs to the  line with a water cannon and shoots at their ping pong ball. If they knock it off, they can retrieve the ball and take it back to their team. The team with the most ping pong balls wins.

    Equipment: 24 ping pong balls, 4 cones, 4 water canons/tubes (or super soakers), 2 tubs of water near a water source

     

    3.  Dusty town Water sponge relay - One sponge, one bucket of water, one tall glass per team. Each group has to try and fill up a glass that is placed several yards in front of the group. The first players run to the parent helper (Saloon customer) and get a dry sponge. They dip their sponge into the bucket, run with sponge to the glass. Once next to the glass, they squeeze the sponge and pour it into the glass. Then they run back to give the sponge to the next person in line. The first group to fill up their glass and give it back to the parent helper. is the winner. Try with a ladle if it is too cold.

    Equipment: 4 sponges, 4 tall plastic cups, 4 buckets, tub of water (4 ladles if it is cold)

    • Mark Ricketts

     

    4. Welcom to Diamond Springs  source: https://blog.schoolspecialty.com/water-game-ideas-field-day/

        • This location was a good place to refresh your water barrels for the long trip.

    Equipment needed: (Need one 2-3’ long, 1.5”-2” diameter PVC pipe [with at least 6, ¼” holes drilled into a random pattern all over the pipe], One large tub, one small bucket per group with markings, and one plastic cup per group of 4-5.)

        • Form Four Teams: 

    Set up with large bucket filled with water in the center and groups standing behind their buckets on the outer circle. All players run to the large bucket together, each with a role: One player will use the cup to pour water into their pipe, another player puts their hand on the bottom of the pipe to stop water from coming out if it, and all others put fingers on the holes to keep water in the pipe. Once they fill the pipe to the top, they all slowly walk as a group back to the bucket and carefully let the water pour into it. Repeat, changing roles each round, until the signal. Who has the most water?

     

     

    5.  Panning for Gold- Pennies in bucket, panning for gold, fill up egg carton. Use plastic mesh-like sifters and sand

    Split students into  4 lines. The first person in each line runs to a box filled with sand. They use the sifter until they find a penny. (If they find multiple pennies, they may take them all) Once they find at least one penny, they must take the penny or pennies back to their line and put them in one of the sections of their team’s egg carton. Once they fill up their two egg cartons, that team wins. Return the pennies to the sand and begin the relay again.

     

    Equipment: 4 containers of sand, 4 sifters, 8 egg cartons, 60 pennies (15 for each container)

     

     

    6.  Fix-in’ a meal-

     

    • The cowboy or cowgirl stands about 15 ft. from the rest of the line.
    • The first person in line throws one of the  6 noodles to their cowboy/girl. If they don’t make it, they must run and get the noodle and throw it again until it reaches the cowboy/girl.
    • Once the cowboy has it, he takes it to where he is building the fire, then comes back and waits for the next noodle.
    • After all noodles are done, the person whose turn it is carries an orange scarf to the cowboy
    • The next person repeats this. This continues each time with the next person until all 6 scarves are delivered (they just created the "Campfire")
    • The next person takes 1 frying pan to the cowboy and returns to line.
    • The next person takes 1 spatula,
    • then each person after takes a plate until all of the team’s plates are gone, (6 plates per team)
    • finally, the next people each take a piece of food to the cowboy to put on the frying pan. (6 pieces of food)
    • Once all of the food is in the frying pan, the cowboy must use the spatula (or hands for younger students) to put one piece of food on a plate and run it back to the team.
    • The cowboy then runs back to the frying pan and puts a piece of food on the second plate. He/she takes the plate back to their team.
    • Once all plates have a piece of food on them and the plates are returned to the team, the relay is over

     

    If time allows, bring back the pieces of the fire and start again.

     

    Equipment: 24 noodles, 24 orange scarves (6 per team), 4 frying pans (1 per team), 4 spatulas (1 per team), 24 plates (6 per team) 24 pieces of food (6 per team)

    Source: Mark Ricketts

     

     

    7.  Wild West Pony Express. Source: Mark and Kristine Ricketts

      • In this relay, the 4 teams line up at the designated starting line. 
      • The first player in line runs a mailbag (sturdy bag) to his/her team's pile of letters. He/she must pick up one letter. There is a color near the address label.
      • Once he/she has the letter, he/she runs to the mailbox of the same color. The student then places the letter in the matching color mail box (a decorated cardboard box). 
      • When this is done, the student returns the bag to the next runner who repeats the process. Continue in the same manner until all letters are delivered. The first team to finish is declared the winner. 

     

    Equipment: - 4 sturdy bags

                            - 96-120 sturdy white envelopes (or junk mail): divide number of letters by 4 and put a                                   large color square near the address label; each team should have an equal amount of each                             color-    Ex. 96 letters- 6 of each color per team,
                            - 4 decorated mailboxes,
                            - 4 cones

     

     

    8.  Welcome to Fort Larned- “Covered Wagon Race”- Submitted by Doug Munsell from Liberal, Kansas. Taken from Sante Fe Trail Day Field day ideas. PEP Club. Greatactivities.net

        • This was a good place to rest and relax. People would visit with others, buy meals they would not have on the trail, and play games. Sometimes the wagon masters would brag about how fast their horses were. When this happened a wagon race challenge would normally follow.
        • Form Four Teams: Each team is given a large sheet. This is used to cover the players and to be the covered wagon.
        • One wagon at a time races around the course marked off by traffic cones. They are timed by the parent helper. Times are written down.
        • Then the next team goes. When all teams have gone, parents announce the winner.
        • Teams then get mixed up and the race goes again.
        • After 2-3 races, students get drinks

     

    Equipment: Cones, four large sheets, pencils, paper, timer.

     

      

    9.   Wagon train message point;Submitted by Doug Munsell from Liberal, Kansas Taken from Sante Fe Trail Day Field day ideas. PEP Club. www.Greatactivities.net

    Welcome to Council Grove-

     

        • This was the post office or message point for the wagon trains. Messages would be left in a stump for the next wagon train coming through.
        • Equipment needed: Four “tree stumps” made from construction paper and small trash cans, four sets of messages.
        • Form Four Teams: One team member at a time runs to the tree stump, gets one piece of the message, and runs back. Continue until all of the message pieces have been collected.
        • Teams put together the message from their stump.
        • Teams read their message (or parent helps them read)
        • Put all pieces back under the stump when all teams have put together their message.
        • Repeat giving each line a new stump to run to.

     

     

    10.  Horseshoe Pitching- American Heritage Field Day. Submitted by Kay Glass, 1995-96 Florida Elementary P.E. Teacher of the Year. PEP Archives. www.greatactivities.net

    Equipment:

    • 16 rubber horseshoes

    • 4 hula hoops

    • 4 wooden stakes and alarge hammer

    • 4 poly spots 

        • Directions: Divide the class into four groups. Each group lines up at one of the four poly spots, and is given four rubber horseshoes. The lines should be arranged with plenty of space between them.
        • On the volunteer parent’s command, the first four students in line will toss their four horseshoes, attempting to land them in the hula hoops 10-15 feet away. When done, the students will retrieve the horseshoes, give them to the next player in line, and go to the end of the line. The volunteer parent(s) keep score. The students will have 6 minutes to score as many points as they can. 

    Score as follows:

    • 1 point if thehorseshoe lands in the hula hoop

    • 3 points if thehorseshoe leans against the stake

    • 5 points for a ringer

     

     

     

    11.  Pony riding obstacle course – riding horse broom around an obstacle course. – Mark Ricketts

    • Students get into 3 equal lines
    • The first person in line moves around the course of cones while riding a stick with a pony head on it.
    • Once all students have gone, the teams may try the relay again backwards.

     

     

    12.  Stampede Tag games- (Mark Ricketts)

      • tag the buffalo that run by
        • Parents stand between the buffaloes and their watering hole. Parents give the signal to “stampede”. Students attempt to run past the parent “cowboy”. If a student is tagged, he/she must freeze and become a standing cactus. The cacti may not move, but may tag any student who runs too close. The students then try again. After the 3rd time, let all cacti return to the starting line and play again.
      • steal the lasso (scarves tucked in hips of every student)
        • Students must tuck a scarf in at each hip
        • Split students into 3-4 groups. Each group should have 5-7 students in it.
        • One group plays at a time.
        • The others watch and cheer.
        • Students try to steal each other’s scarves. If both scarves are stolen, a student can come to the parent helper and get two new ones. Once ready, they may rejoin the game.
        • After 30-40 seconds, stop the game and have 6 more students try. 

           

      HOT DAY ALTERNATE TO #12:

      Cow Chip Tossing- American Heritage Field Day. Submitted by Kay Glass, 1995-96 Florida Elementary P.E. Teacher of the Year. PEP Archives.www.greatactivities.net

      Equipment:

      • 4 poly spots- to throw from

      • 10 cones

      • Frisbees

      Directions: Divide the class into two groups. Each group lines up at a cone as shown. One by one, the students in each line have the opportunity to throw the frisbee (cow chip) to try to hit the cone (or tire). The volunteer parent(s) keep score using the cones. Every time a cone (or tire)  is hit, the team gets another point. 

     

    13.  California gold rush- Source for title-  “Cheers for the Red, White & Blue Field Day”. Marie Baxivanos, Sue Hill, and Kim Chell from Fallston, Maryland. PEP Archives. www.greatactivities.net

     

    The object of this game is to find gold nuggets for your team. The 4 teams line up in relay formation behind the cones. The first person goes to a spot marker and turns it over to see if a gold nugget is there, he/she brings it back to their line and tags the next person in line. If there is no nugget, they return to line empty handed. They can only turn over one spot marker per turn. The challenge is over when all the gold nuggets are found and returned to the line. Have the students put the nuggets back under the spot markers. Repeat again if time allows.

     

    Equipment- 40 polyspots, 24 balls of tin foil (painted gold if you like)

     

    14.    Wild west- Kick yer boots off- Shoe fling – Make 4 lines. Have the first person in each line walk out about 10 ft. One at a time they take off their shoe and then put their toes back in. They then flick their shoe as far as they can. Caution kids not to just swing their leg or the shoe will go straight up or behind them. Caution those standing in line to look out for flying shoes. Parent helper declares the longest fling the winner and the next person in each line tries it again.

     

    Equipment: cones, rubber markers to mark farthest fling

     

    Source- Unknown
     
     
     
     
     
     
     
     
     
     

    School Days theme             

     

     

    1.  Shapes in the sky- MUST BE INSIDE IN GYM -

    3 teams. Each team splits and forms two separate lines, facing each other. The person with the shape walks and hits the shape up into the air each time that it comes down. They then hand it to their teammate who is first in the opposite line. After hitting the shape, the hitter goes to the end of their line. The next person hits the shape back to the first line. This continues until time is called. You can keep track of how many times the shape crosses the gym.

     

    Or, have the student hit and walk with their shape across the gym to a cone and back to their line.

     

    Needs – 3 giant air filled shapes, electric outlet, air pump

    This game must be done inside the gym so the wind is not a factor

     

     

    2. Team Alphabet Touch:

     

    ·      Groups are split into 4 teams

    ·      Two teams gather around a folding table with letters on it. The letters are mixed up.

    ·      The other two teams wait.

    ·      Teams around the table decide who will start.

    ·      In order around the table, students must touch the next letter in the alphabet.

    ·      When a team finishes, they put both arms up.

    ·      Teams are timed. Write times down.

    ·      Repeat with remaining two teams. See which team is fastest.

    ·      If time remains have the top two teams switch tables and compete to be the fastest.

     

    3.   Alphabet soup- 6 sets of the thin 4” alphabet, foam letters, in two pools filled with water. Each student must fish out the correct letter in the order of the alphabet.

     

    4 lines of students. The first person in each line runs to the pool. Each person looks for an A. Once they get it out using a plastic shovel, they bring it back to their line and put it in a bucket. Then the next person goes and looks for a B. This continues until 1 team has all the letters in the alphabet. Put letters back in pool at end.

     

    NEEDS: 6 sets of thin foam alphabet letters, 1or 2 kiddie pools, 4 buckets, 4 plastic shovels to shovel up letters (let Kindergarten students use hands if needed)

     

     

     

     

     4.  Making the Alphabet- Each person uses playdough to make the next letter in the alphabet.

     

    4 lines of students. The first student in line runs to the playdough and makes a capital “A” out of the play dough by following the example A. Then the next student uses the same play dough to create a B and so on. If time is left over after the students have gone through the alphabet, let each line create shapes. Each shape must be different than the shape before it.  Finally, if time remains, have students do numbers.

     

    Needs: 28 containers of play dough, 4 flat lunch trays, printed letters of the alphabet for the students to look at when making the letters, 4 student desks to set trays on top of.

     

     

     

     

     5. Art class-

    Equipment: • 3 easels, 4-8 large pads of paper, colored markers, stopwatch

     Players: • Teams in relay formation

     Object: To complete the most artistic team drawing.

     

     Rules:

    Line up students in 4 lines. Teams are told that they will be helping their team draw a picture on the oversized paper. You should give them a theme such as houses, cars, people, faces, etc. before you start the relay race. As each person goes, give them suggestions as to what to draw. Each team member must contribute to the drawing. When a team member completes his part of the drawing, he runs back and tags next “artist.” Continue until the helper feels time should be called.

     

    Repeat if time allows with a new drawing.

     

    Give the finished drawings to the class’ teacher when the students leave.

     

     

     

     

    6.  Fishing for words- Students fish for letters and bring them back to create words

     

    3 lines of students. The first runs to the pool, picks up a wooden dowel with yarn and a magnet attached. They fish for a letter (with large paper clip attached) They take the letter off of the magnet, lay the wooden dowel down, and take the letter back to their group. The group then tries to make a word or words out of the letters that are brought back.

     

    Needs: 6 large magnets, large paper clips, many letters written on large index cards, 2 pools or large open containers, 6 wooden dowels

     

     

     

    7.  Music class- Have instruments spread out under cones before students get to your station. Students are in 3 lines. Have one of each of the instruments laid out where the students can see. Parent helper shows the students a sample of what each instrument looks like before the relay starts. Teams must get one of each instrument and no duplicates. The first student goes out, looks under a cone, and if it is an item his/her team needs, brings it back. Once an item is found and taken, the cone is left on its side. If the item is one their team already has, they come back empty handed and the next person goes to find a different item.

    Once a team has all items, they must play them to announce they are done. Kids then put the items back under the cones (Mixed up) for the next class. If time remains they may repeat the relay after putting the items back under the cones.

     

    NEEDS: 24 Large cones, 4 bells, 4 cowbells, 4 plastic maracas, 4 tamborines, 4-drums, 4 clappers,  4 squeeze horns (no instruments using the mouth)



     

    8.  Library-

    Students are put in 4 lines.

    ·        One at a time, they get one pretend book from the carts and bring them back to their team. Each person must carry the books, stacked from the person (people) before him/her using one hand.

    o   2nd, 3rd and 4th graders should find certain books from their team’s list and then keep them stacked in alphabetical order as the relay goes on with the one closest to the start of the alphabet always on the bottom

    o   Kindergarten and 1st grade can collect the books in order of the number on the spine, keeping them in order with number 1 being on the bottom

    ·        If a student drops the “books” they must pick them back up before continuing.

    ·        Once the first team gets the stack of 7 “books” back to their line, they may put the stack down and are each given a bookmark.

    ·        The adult helper puts all of the books back on the shelving cart once all teams are finished (mixed up) and the relay can start again.

     

     

    NEEDS- 1 portable re-shelving cart,4 laminated book lists (for the older classes) 5 large pieces of Styrofoam (book width) each cut into 6 equal pieces, then covered with construction paper, leaving three of the edges uncovered to made look like books and numbered 1-7 on the spine. The title of a book should be written on the front of each “book” along with the first 3 letters of the authors name written above the number on the spine. Finally, books are wrapped in wax paper and taped.

     

     

    9. Good Citizen- “Sharing tag”- Six leaders are picked. They are “it”. They are given, and carry, a scarf to let others know who is “it”. They try to tag the other players softly. When a student has been tagged, he/she must freeze, put his hands out, ready to catch. He can reenter the game (defrost) if another student underhand tosses (shares) a ball to him and he catches it. 10 of the students start with balls, the rest without. If students are tagged while carrying a ball, they must toss the ball onto the ground and wait for someone to toss them a ball. Any person may pick up a ball that is lying on the floor. USE YARNBALLS. After 2-3 minutes, stop game. Switch who is “it” and then play again.

     

    Needs:

    8 yarn balls, 6 scarves (or pinnies)

     

    If it is too hot do the following game-

     

    Cooperative hoops around the circle. Make 2-3 circles of students. Have them join hands. Tell them that they are not to let go during this activity. Introduce one hoop per circle. Students are to work the hoop around the circle by helping each other get their body to pass through the hoop so that the hoop travels around the circle. Begin adding hoops to each circle to see how many they can do without letting go of hands.

     

    INDOOR VARIATION TO TAG GAME IN GYM-

    Half students play, half watch for 2 minutes and then switch.

     

     

    10.  Bus ride- students must get in the bus (hold onto hoop) and travel from bus stop to bus stop picking up more riders and then finish at the “school” to complete a project.

    SET UP:

    • 7 Bus stops (Large cones) are set up in a large circle on the field.
    • Students are split into 4 lines.
    • Each group is given a different color hoop.
    • Give each team member an object of their color to hold so that everyone knows what color team they are on.
    • Send each member of the team to a different cone. Some classes will not have enough students for all bus stops, so some teams will have no one to pick up a the last bus stop.
      • (For younger classes: The parent helper then takes the next person in each line to the first bus stop. The parent helper returns to the lines and takes the next person in each line to the 2nd bus stop. This continues until all of the students are at a bus stop.)  
    • Parent helper checks before the race to make sure no cone has more than one member of each team next to it.
    • The first time you do the relay, do it with 2 teams at a time with the remaining 2 teams watching. If the students understand, you can do all 4 teams at once.

     

    RELAY DIRECTIONS:

    • The first person in line is given the hoop to hold.
    • Once the two teams are in place, the parent gives a signal to the first student from each group who is holding his/her team’s hoop.
    • He/she runs, carrying the hoop to the first bus stop (cone).
    • Once there, the student gets to the next person on his/her color team and gets them to grab on the outside of the hoop.
    • The two of them travel to the next bus stop and get the next person to hold onto the hoop.
    • As each person joins the group must run holding the hoop with one hand, being careful not to go too fast so no one falls.
    • When the last person is “picked up”, the team runs to the center of the bus loop to complete the project.

     

      • Project- Each team must stack cups with a bottom layer of 3 cups, a middle layer of 2 cups, and a top layer of 1 cup.

     

      • Once done and approved by a parent helper, they must put the cups back in a stack, pick up the hoop and complete the bus loop by taking the bus (hoop) back to the starting cone where they put their hoop back over the cone where it started.

     

    -          The remaining two teams then go.

    -          If time allows. Repeat with all 4 teams going at the same time.

     

     

    NEEDS: 4 different colored large hoops, 7 bus stop signs on tall cones, 4 different colored Solo brand cups (10 of each color) that match the color of hoops you use, a mat to build the cup pyramids on, 4 colors of pinnies or flags for team members to be identified by.

     

     

     

    11. “Blue Prints of School” Fitness Puzzle: -

    (Source: “Sanford Construction Field Day” .Shannon Scarlett and Lisa Hutchinson from Hockessin, Delaware. PEP Archives. www.greatactivities.netModified by Mark Ricketts)

     

    ·        At this station, the students are divided into four lines.

    ·        4 foam board drawings of the school blueprint are cut into at least 8 pieces (Pieces must be cut the same size from each foam board blueprint) and are scattered around the area .

    ·        Each group is given a reuseable shopping bag.

    o   Each bag contains a paper “blueprint” of the school so that the team can check to see if they are building the “blueprint”puzzle correctly.

    ·        On the “Construction Crew’s” signal, the first student in on each team runs out to get a piece of the blueprint.

    ·        Once they return to the team, the whole team must do the exercise on the back (watched by a parent helper).

    ·        Then the next person on the team runs out to find a different piece of the blueprint.

    o   If a student brings back a piece the team already has, the next person must take the duplicate back out to the field and then get a different piece.

    ·        This continues until the team has all of the pieces of the puzzle put together.

    NEEDS: 4 foam board blue prints cut into 8-10 pieces (with exercises on back of each piece), 4 reuseable shopping bags, 4 paper blueprints

     

     

     

     

    12.  Lunch- relay where students have to find all of the foods for a balanced meal, plus utensils, drinks, and snacks using a lunch tray to carry it.

    • Students should be put in 4 lines. The first student in line should be given a tray. On signal, the first student in each line runs to the food or utensils and picks up an item. The person then returns, carrying the food/utensil on the tray. The next person in line then does the same, getting another item. The item cannot be the same as an item their team already has. To finish, each tray must have the following on it:
      • plastic fork
      • plastic knife
      • plastic spoon
      • Cup (Solo brand cup) (filled with water if desired)
      • 1 fruit
      • 1 meat
      • 1 cheese
      • dessert
      • 1 vegetable
      • 1 bread

     

    Once a tray is complete, and checked by a parent, the next person in line takes the tray and dumps it where the team had been picking up the food. The relay begins again as teams try to fill a tray as many times as possible. You can tell the younger students the above order as they collect items so they know what to get next.

     

    NEEDS- 4 lunch trays, 4 sets of plastic foods, plastic utensils, Large plastic cups. (Bucket and Water for cups if desired)

     

     

     

     

    13.   Add Your Money-(to the bucket)          (Source:www.pecentral.com

    Station Set-up: Mark tossing lines on the ground using chalk, tape, or a spot marker. Place the buckets at a challenging distance from the line. Place an X directly under the bucket so it can be put back in place if it gets bumped or moved. Place a bill in each bucket (or half way under the bucket) to start.

     

    ·        Each player is given 5 bills from the “bank” (ex., 3 - $1 bills, a $5, and a $10 bill) so that everyone starts out with the same amount of money. Another bill is placed in each container to start.

    ·        Divide the students into equal lines behind the throwing lines.

    ·        The objective is to toss the beanbag/ball into the container using an underhand toss.

    ·        If the toss is successful, the “tosser” earns the bill(s) from the bucket and adds the money to his/her pile.  Parent helper then puts a bill in the bucket to replace the money that was won.

    ·        If the toss misses, the “tosser” must place one of his/her bills in, or half under, the container to “Pay the Pot.”

    ·        The money in the bucket will accumulate, which makes the tossing quite exciting!

     

    ·        The station lasts 5 minutes; at a signal, the players quickly count their money (they usually keep track as the activity progresses), then place all the bills back in the bank for the next group.

     

    Basic Rules: We have some basic rules for this station. They are:

    • If a player’s foot moves over the tossing line, the toss does not count and he/she must pay the pot one bill of his/her choice
    • If a student runs out of money, he/she can borrow from the bank, but must pay it back as soon as possible

     Needs:              

    • 6-12 containers of different size
    • 2 balls or beanbags (one for each container)
    • 6 packs of play money (Bills can be purchased at Wal-Mart, K-mart, or any teacher supply store. Laminate them for durability.)
    • 2 small containers for the “bank”

    Mathematics Standard covered: Understands and applies basic and advanced properties of the concepts of measurement. Knows processes for telling time, counting money, and measuring length, weight, and temperature, using basic standard and non-standard units (4.3)

     

     

     

     

     

    14. Physical Education -

    Pair students into partners.

    ·        Put partners into line A and line B.

    ·        Give the starting pair a strip of toilet paper 6 squares long with the instructions to not tear or rip the paper while they are waiting their turn.

    ·        On signal, the first pair of partners in each line run together holding the end of a strip of toilet paper through their side of the obstacle course and back.

    ·        If toilet paper rips, students use the bigger half and continue the course, with the parent helper throwing out the short half into the provided trash can.

    ·        When the pair returns to their line, they must measure the strip of paper and tell the next group how long it is. (If it doesn’t rip, the next group doesn’t have to measure)

    ·        They then hand it to the next pair and this repeats.

    o   NOTE: If the lines do not have equal amounts of pairs, have one pair go twice in the line that has 1 less.

    ·        If a student lets go of the toilet paper during the race, the judge takes off a square for each time they let go.

    ·        When the last group from each line finishes, the group that is holding the toilet paper must measure the paper to see how long it is.

    ·        Reuse the toilet paper for the next class if there are still 6 squares when the relay is done.

      

     

    NEEDS- toilet paper torn in 6 square strips, trash bags and large trash can to put the used toilet paper in, 2 identical obstacle courses.

     

     

     

    Alternate games:

     

    Spelling Throw (In gym):

     

    Directions:

    ·        Get students into 2-4 lines. You must have a helper for each line. Parent helpers tell the students what word they will spell first.

    ·        Each line is trying to spell the same word first.

    ·        On a “go” signal, the first person in line locates the first letter in their word. He/she then runs to the throwing line and attempts to throw the ball at the letter target. Each partner only takes one throw. After the first partner throws he or she will retrieve the ball and hand it to the next partner.

    ·        Parent judges can tell students if their throw was close enough or if the next person in line must try for the same letter again. During the hand-off each parent must communicate to the next child whether or not the thrower was successful in hitting the target. Parent helper tells the next student either to keep trying to hit the missed letter, or move on to the next letter in the word. 

    ·        Once the word has been successfully spelled, the team that spelled it first wins and the relay stops. The team is given the word to keep in their team hoop.

    ·        A parent helper then tells the teams the next word and then gives the go signal again.

    ·        Teams attempt to collect as many words as possible before time is up.

     

     

    Needs: 1- 6” gator ball for each line, 1 polyspot for every line, box of words on index cards, 1- hoola hoop for each line, 4-8 18” cones to mark off throwing lines, letter targets (Size of a polyspot or file folder) hung on wall.

     
     

    Name of Activity: Rhyming Words –source www.pecentral.com

    Must be in gym

     

    Materials Needed: 1 cone and 1 scooter for every 2 students, 42 paper plates with 6 different rhyming words/colors written on them.

     

    Description of Idea-Students are placed in 4 lines. Cones and paper plates are scattered around the general space. The students each have a partner and one scooter. Each group starts at a different cone for their base. At their base is an index card with a word written on the bottom and a color circle on top of the card. Scattered on the other half of the gym are the rest of the paper plates with words written on the bottoms of them and color dots on top of the words. These plates are turned upside down so the words are not showing. Students decide who is first and they take turns riding their scooters out to find a rhyming word. If they turn over a plate that rhymes they bring it back to their base cone, if it doesn't they place it back on the floor upside down for the other teams to find and return to their base cone empty-handed. Each team is searching for a different rhyming word. If the teams are close to finishing we take the plates back out, mix them up again, trade words and go again.

    Have 6 different rhyming words/colors on the plates and matching index cards.

     

    Use the colors for younger classes and have them match colors instead of words.
     
     
     

    Barnyard Blast Field Day

    -Source for name of field day:

    Lisa Fagala, Hollis Academy

    Greenville, SC

     

     

    1. Dressin’ the Scarecrow

    Students line up in four teams with the first person from each team standing inside a starting hoop and one player from each team standing on the polyspot.  All students, except one from each team, are given a numbered card that specifies what item they are to get.  On the signal to begin, students run from their hoop to the table, present their card to the volunteer and get their specified item off the table.  They put their item on the “scarecrow” (student mannequin) and return to the line. The next person in line then runs down to get their specified item off the table and put it on the scarecrow.  This continues until all players have had a turn to dress the scarecrow.

     

    *Important note:  cards must be given out in order and mannequin must be dressed in that order. Mannequins must actually put on the item before the next person may get another item.

    *If time remains, run a race to see which team can undress the scarecrow the fastest.  Items taken off mannequin should be placed back on the table.

     

    This is a team event.

     

    Equipment needed:  Event sign, 4 hula hoops, 4 polyspots, 2 eight foot

    table, 4 sets of numbered cards depicting item, 4 bandannas, 4 straw hats, 4 pairs of overalls, 4 plastic pitch forks, 4 pairs of old boots, 4 pairs of work gloves, 4 plastic trowels or shovels, 4 handkerchiefs, 4 flannel shirts, & 4 pairs of sunglasses.

    Source-Lisa Fagala

    Hollis Academy

    Greenville, SC

     


     

    2.   Chicken Feet Feed Pick up - Need a kids plastic wading pool.  Fill it with 1 to 2 inches of water.  Put a dry bucket in the center.  Kids take off shoes, step into pool, sit on the chair, and see how many marbles (marbles are spread throughout pool) they can pick up with their toes and put into the dry bucket. 30 seconds time

    Source - http://k6educators.about.com/gi/dynamic/offsite.htm?site=http://www.hccanet.org/patricks/

    Modified by Mr. Ricketts

    equipment – 2 kids wading pools, marbles, towels, water, 2 buckets, 2 chairs

     

    IF it is too cold do the following- Marble Toes. Mark with lime or paint an area on the grass a foot or two in diameter. Cover the area with marbles. (You could set up several areas so groups of students can do the activity at the same time.) Students take off their shoes and socks and attempt to pick up marbles using only their toes. How many marbles can each student pick up, using only their toes, in 60 seconds? Source: http://www.educationworld.com/a_lesson/03/lp315-01.shtml. 2003.

     

     

    3. Duck Pond

    Students line up in four teams with the first person from each team standing inside a starting hoop.  On the signal to begin, the first students will run to the “pond".  When the student reaches the pond, they collect one duck from it and run back to the line with the duck.  They will look at the bottom of the duck to see what number is on it. They may put the duck back one time per turn. The next person in line will then continue as listed above.  This continues until all ducks are out of the pond. 

    Vary the use of the numbers on the bottom of the duck. Tell them their goal before starting each time.

    1. Team with the highest total after adding all their ducks wins
    2. Teams must get the lowest total to win.
    3. Teams must have ducks in order from 1-12 (NOTE- If student doesn’t need the number he/she chooses, he/she may put it back and pick another. If that duck has another number the person doesn’t want, he/she goes back to their team empty handed and tags the next person to go.)
    4. (grades 2 to 4) Teams want as many odd numbers as possible. Then teams want as many even numbers as possible.
    5. Teams must have as many pairs as possible
    6. Single duck is worth 100, Two ducks with same number is worth 200, Three ducks with same number is 300, 4 with same number is 400.

    *Note - have students replace ducks in the pond and then play again with a different goal.

     

    Equipment needed Event sign, 4 hula hoops, at least 48 ducks (12 per team) with numbers (1-12) on the bottom of each, 1 kiddie pool, & 12 polyspots (4 per team – to put ducks on as they collect them.

     

    Source-Mr. Ricketts
     

    4.  Barn Burnin’

    Students line up in two-three teams with the first person from each team standing inside a starting hoop. Give these two students a sponge.  On the signal to begin, the two students will dip the sponge in the bucket and pass it over their head to the 2nd person in line.  The 2nd person will pass the sponge through their legs to the 3rd.  The 3rd passes the sponge over their head to the 4th.  This over and under pattern continues until the sponge reaches the last person in line.  The last person squeezes the sponge into a measuring cup. The last person will then take the sponge and run with it in their hand back to the start to dip their sponge in the bucket.  They will pass the sponge over their head and begin the over/under pattern again.  The last student in line will get the sponge and move to the front of the line, dip the sponge in the bucket and continue as above.  This will continue until the water overflows from the cup (helper can judge) and puts out the fire.  Have a laminated picture of a barn burning under each cup. Measure the water if there is not enough time to fill the cup. Note- If it is cold, students can all pass sponge through their legs.

     

    Source-Lisa Fagala; Hollis Academy; Greenville, SC

    Modified by Mr. Ricketts

     

    Equipment needed:  Event sign, 3 hula hoops, 3 car washing

    Sponges (or 3 small sponges), 3 measuring cups, & 2 large buckets

    filled with water.

     

    5.  Milkin’ the Cows

    Students line up in 4 teams with the first person from each team standing inside a starting hoop.  Give the first student in line a small cup and place a cow bell around their neck. Divide the class into four groups. Each group lines up behind a hoop. On the poly spot inside the hoop is a small white cup with a bucket filled with water nearby. Hang a lanyard with a cow bell attached around the neck of each person who is first in line. On the signal to start, the first player in line runs with the cup to sit on the crate, picks up the sponge and dips the sponge into the medium bucket, and squeezes the water (milks the cow) into the small white cup that sits on the ground next to the bucket. They will then run back to the line and pour the “milk” into the measuring cup and then hand off the small white cup to the next student in line and place the cow bell around their neck. This will continue until all team members have had a turn or time is called.  Volunteers will measure the amount of “milk” in the container at the end of time.  The team with the most liquid in their container wins. This is a team event.

     

    Equipment needed: 4 small white cups, 4 small sponges, 4 hula hoops, 4 polyspots, 4cow bells, 4 buckets, 4 milk crates or stools, something to make water look milky, laminated picture of a cow behind each container that catches the water, 1 stopwatch, & 4 measuring cups.

    source-Lisa Fagala; Hollis Academy Greenville, SC;

    -Milking the Cows- American Heritage Field Day. Submitted by Kay Glass, 1995-96 Florida Elementary P.E. Teacher of the Year. PEP Archives. www.greatactivities.net

    Modified by Mr. Ricketts


     

    6.  Pigs vs. Chickens- tic tac toe

     

    • Two tic tac toe grids are set up using hoops with enough space in between to not get confused. Maybe some cones in between.
    • Students are divided into four teams. There will be two games played separately. Two teams at each grid playing each other. Winners and Losing teams play each other the second game.
    • The first person in line runs to the grid with their animal (chicken or pig). They put it in any empty hoop. They run back to line.
    • The next person runs the next animal out and puts it in any empty hoop. They run back to line.
    • The next person runs the last animal out and puts it in any empty hoop, trying to get tic-tac-toe, or three in a row. They run back to line.l
    • If no one has three in a row, after this, the next person in line runs out and may move one of their team’s animals into a different open hoop, trying to place their animal so that their team eventually can get tic-tac-toe, or block the other team from getting it. This continues until someone gets tic-tac-toe or time is called and the game is started over.

     

    7.  Chicken Coop Toss–

    Set-up:

    • Grades 3 and 4: Two teams of students. Helpers line each team up in two lines facing each other, and about 5-10 ft. apart. Have students put their arms out at their sides to spread out.

     

    X     X     X     X     X     X                           O        O       O       O      O        O

       

     

        X     X     X     X     X                                    O         O       O       O       O

     

    • Grades K, 1, and 2: Two teams of students. Set teams up in circles and students toss to the next student in the circle.

     

    DIRECTIONS:

     

    • Helper gives each team an “egg” (white yarn ball) to toss back and forth in a zig-zag across and down the lines. When the “egg” gets to the last person, he/she sends the ball back in reverse order. When the “egg” gets back to the first person, the whole team sits down. The first team down is the winner.

     

    • Helper then substitutes a rubber chicken for the egg and begins the game again.

     

    • You can also have the groups try to send two balls down and back. (Give a couple seconds before starting the second ball)

     

    STRESS THAT TOSSING NEEDS TO BE SOFT AND UNDERHAND. (substitute the rubber chicken for the ball after the younger students have had a chance with the ball).

     

    Source- Mr. Ricketts

     

    Equipment needed: 2-6 white yarn balls, 2 rubber chickens, possibly spots to mark where the students from each team should stand

     

    8.Fetchin’ the Eggs- Egg hunt for chicks- 3-4 teams of students.

    Plastic eggs laid out on field. Some  have a picture of a chick in them. One at a time, a student from each line should run out into the field and pick up an egg. STUDENTS MAY ONLY LOOK IN ONE EGG PER TURN. He/she must open it up, look inside, and get out any item inside. He/she must then put the egg back together and put it back down on the field. If no item is found inside, the student simply puts the egg back together and comes back empty handed. The student then returns to their line and the next student goes. The team with the most items at the end wins.

    Total amount of chicks in eggs at start of activity should be about ½ the amount of eggs being used.

     

    Easier variation- Students bring the eggs back with them if they open it and find a chick inside. If the egg is empty, it is left on the field and the student returns empty handed.

     

    Equipment- plastic eggs, laminated pictures of chicks sized to fit in plastic egg, cones, polyspot to lay items on

    Source-Mr. Ricketts

     

     

    9.  Fixin’ the Tractor

    Students line up in three teams with the first person from each team standing inside a starting hoop holding the jump rope attached to one plastic tire.  On the signal to begin, the first student in each line will drag the tire down to the cone, go around the cone and back to the line.  The next player in line repeats the race around the cone.  This will continue until all team members have had a turn.  The first team to have all players complete the race is the winning team. Switch the first two players on each team and then try again.

     

    NOTE: The younger students (K-2) you can remove the rope and put the tires on their sides and push and roll the tires instead of dragging them if it is too hard.

     

    If time remains – Tractor part toss- Teams are given objects (tractor parts) and, when the signal is given, the teams stand in line and one at a time toss their object into the tire (tractor engine) until no objects remain. If a student misses, they must get the item and bring it back to put it back in the “tractor parts” pile. The team with the most objects in the tire when the helper gives the signal is the winner.

     

    Equipment needed:  Event sign, 4 hula hoops, 4 plastic tires, 4 long

    ropes,  & 4 orange cones, something to toss in the tire.

     

    Source-Lisa Fagala; Hollis Academy

    Greenville, SC

    Modified by Mr. Ricketts

     

    IF Inside, have 2 teams and have one student from each team roll the tire down to a cone and then back to their line. Then the next person goes. Don’t use the rope inside

    10. Barnyard Tag games- Try either or all

    • Chore time Teacher or older student stands at one end of the field. The students line up between the cones at the other end. Teacher turns his/her back to the students. The students ask “What Time Is It?” as a group. The teacher gives a time, Ex. “Three O’clock”. The students would then count off three giant steps. They repeat this until the teacher says, “TIME TO DO THE CHORES”. The teacher should wait until the students are close. When the teacher says “TIME TO DO THE CHORES” the students turn and run back to the line. If the teacher tags them before they get to the line, they go and help the teacher. They must also face the other way with the teacher. See who is the last person tagged.

    –Original source unknown

    • Farmer’s got a cold – Students will pretend that they are farm animals running around the farm. six students are selected to be the farmer who is sick, the germ throwers. They run around holding a ball and when they get close enough to a student, or “farm animal”, they throw it them below their shoulders . The farm animals may run like a human. If you are hit by a germ, you must go into the “farm animal doctor” because you are sick. An adult, or “Farm animal doctor” , is in the center of the playing area inside a circle of cones. The hospital holds five sick “animals” (students). If a sixth comes into the hospital, they go to the back of the line and the first person then is released from the hospital by the “Farm animal doctor” saying “you’re all better” and sending them back into the game. Farm animals can make animal noises while in the hospital and/or while running if you would like. After 1 or 2 minutes, change the Sick Farmer and play again after a brief rest period. Source- Mr. Ricketts

    Equipment- tall cones to mark off an area, 4 “germ” balls

     -Original Source Unknown

     

    Quiet game- Sit in circles, toss egg (yarnball) without dropping. Count how many students catch before egg breaks.

    SUBSTITUTE THE FOLLOWING IF PLAY DAY IS DONE INSIDE:

    Farmer’s got a cold- he needs a tissue

    Equipment:• 4 poly spots• 4 cones• 4 scarves, 4 white yarnballs

     

    Directions: Divide the class into four groups. Each group lines up at one of the four poly spots as shown. Each line is given a scarf (“tissue”). The object of this relay is to keep hitting the scarf in the air to the cone (Farmer). Students can’t hold scarf as they run. Once at the cone, the student will grab the scarf and run back to the next player in line, handing off the scarf. The line scores 1 point when this is done. The volunteer parent(s) keep score. The students will have 6 minutes to score as many points as they can.


     

    11. Farm yard Obstacle course race- Get the egg from the chicken to the house. Set up a small obstacle course. Split students into two teams. Give the first student in each line a wooden spoon with an egg on it.  On the signal to begin, the first student in each line will go through a short obstacle course and when they get to the end of the course they must hold up the pig and yell Sueeeeee!!! After putting the pig down, they run straight back to their line carrying the spoon in one hand and egg in the other. When they are done the next person goes. Have this continue for 3 minutes or until everyone on the team has had at least 1 turn.

     

    See how many times each student goes on each team. Then stop the students, switch around the teams, and start time again.

     

    Equipment needed- 4 wooden spoons, 4 eggs, course set up

     

    Original obstacle course set up by Mr. Ricketts

     

     

    12.  Pig Slopin’

    Students will line up in two team lines with the first person from each team standing inside a starting hoop.  On the signal to begin, the two students in the hoop will race to the “feed” container, grab a handful of feed, and run back to their line.  They then pass the feed down the line using cupped hands. The last person in line must stand behind the throwing line and attempt to throw the feed into the painted bulls eye.  The throwers then return to the start of their line, get more feed, and then start the relay over again. The team with the most feed in the bulls eye at the end wins.  Volunteers judge the amount in the bulls eye by sweeping the slop that lands on the bulls-eye into a pile so that size can be determined.

    This is a team relay.

     

    Equipment needed:  Event sign, 2 hula hoops, 2 large pieces of plastic with a bulls eye painted in the center, 1 large container filled with bird seed, rubber pigs (if available) & 1 broom.

    Source-Lisa Fagala

    Hollis Academy

    Greenville, SC

     

     

    13. Needle in the Haystack- American Heritage Field Day Submitted by Kay Glass, 1995-96 Florida Elementary P.E. Teacher of the Year. PEP Archives. www.greatactivities.net

    Equipment:

    • 4 small shoebox sized containers filled with brown coffee stirrers (hay)

    • 2 boxes of colored straws (needles) cut into 3” sections

     

    Directions: Place the “hay” in the 4 containers. Hide the colored straws in the hay stack. Divide the class into four groups. Select one person from each group to search for a “needle” in their haystack.  After finding a needle, or after 10 seconds, the first student runs back with the needle and tags the next person who tries to find another. Stop the game after one team has found all needles or time is up. You may repeat if you have extra time. Repeat if time allows. Hide the straws again for the next class.


    14. Barnyard parachute –Games using the parachute.

      • Hay stack climb- Say “1,2,3” then pull up, wait, then down to ground then kneel on top of parachute, then let go, and then crawl on the parachute to the center until a helper says stop.
      • In the Barn – Say 1,2,3 -lift, step under, pull down and sit under parachute while holding it down. DON’T LET GO. Then hold it down and scoot in towards center, bringing the parachute with you.
      • Hello. Good-bye – 1,2,3 -lifting it up, wait until it gets up high, walking in under it without letting go and saying “hi” and then walking back out before the parachute falls down and saying “bye. Stress walking slowly. DON’T LET GO.
      • Pop the corn – Helper puts small colorful balls on top of parachute. Tells students to go Students bounce small colorful balls into the air by moving chute up and down quickly until helper says stop.
      • Hail storm- (Use the same small balls.) 1,2,3- Pull up, then yell DOWN !(almost right away)  And pull down quickly, trying to get the balls to fly into the air. Try a couple times.
      • Send the cow flying – 1,2,3 Lift up, and yell down almost right away like the last activity. Have the stuffed “cow”, lay on the center and it should fly off.
      • Making the bed -Big SLOW waves- above head and down to knees-
      • Fish jumping in the pond – Make Small fast waves
      • Barn race - Number students 1-12(?) then start back at 1 and go to 12 again (Half then half) Have each number 1 raise hands then number 2’s and so on. When the parachute is lifted, call out a number and they must switch places without running into each other. Do not let students pull down while the numbers run under the parachute.
      • Farm yard dance- skipping, walking, and galloping. (Raise and lower shoot while moving around)
      • Let Go of the wash – students lift chute and after a couple seconds, someone says “ Let Go!”, All students should let go at the same time. This is a good game to finish with.

    Equipment- small balls, parachute, stuffed cow or a ball

    Original source- unknown

     

    Substitute this alternate indoor activity if it rains on both play day and the rain date:

     

    Laying an Egg: The first person in each line gets a yarnball and puts it between his knees. (Make sure the students aren’t putting it any higher.) With knees together, the first person chicken walks to the hoop and then drops the “egg” (yarnball) into the “nest” (hoop). The person runs back to the line with the egg and counts one point for his team. The second person repeats. If the egg drops before the person gets to the nest, the person must come back to the end of the line, bringing the cracked egg with them and giving it to the next person in line.

     

    Equipment: 4 yarnballs, 4 hoops


     

    Alternate outdoor activities:

    5. Cleanin’ the Pond

    Students line up in two teams with the first person from each team standing inside a starting hoop.  Give these two students a bucket.  On the signal to begin, the two students will run with the bucket in their hand to the “pond".  When the student reaches the pond, they collect one item from it by using the bucket and/or elbows, no hands, and run back to the line with item in the bucket.  They will toss it in the laundry basket using no hands. If they miss they must pick the item up using the bucket and/or elbows and no hands.  They will then hand their bucket to the next person in line and they continue as above.  This continues until all items are out of the pond.  The first team to have all items cleaned out of the pond is the winning team.

    *Note - only one item may be removed at a time. Students can use the bucket and any body parts except their hands.

    *If time remains, have students race to replace items in the pond with out using hands.

     

    Equipment needed:  Event sign, 2 hula hoops, approximately 30 items to

    put in each pool (60 items), 2 laundry baskets, 2 plastic swimming pools, & 2 small buckets.

    Source-Lisa Fagala; Hollis Academy; Greenville, SC

    Modified by Mr. Ricketts

     

     

    Hog Callin’

    Students line up in 4 lines with the first student standing inside a

    starting hoop.  The first student runs from the hula hoop through a small cone  course and back.  The next person in line will begin to holler “suuuuuueeeeee” until the runner returns. Students try to say “suuuee” until they run out of breath. Runners see if they can get back before the caller has to take a breath and start over.

    The next person in line begins from the hoop and this continues until everyone has had a turn. 

    Source-Lisa Fagala

    Hollis Academy

    Greenville, SC

    Modified by Mr. Ricketts 


     

    Alternate indoor activity:

    Feather blowing. American Heritage Field Day . Submitted by Kay Glass, 1995-96 Florida Elementary P.E. Teacher of the Year. PEP Archives. www.greatactivities.net

    Inside activity

     

    Equipment:

    • 4 poly spots

    • 4 cones

    • 4 feathers (plus a few extras)

     

    Directions: Divide the class into four groups. Each group lines up at one of the four poly spots as shown. Each line is given a feather. The object of this relay is to blow the feather in the air to the cone. Once at the cone, the student will grab the feather and run back to the next player in line. The class scores 1 point when this is done. The volunteer parent(s) keep score. The students will have 6 minutes to score as many points as they can.

     

     

     

     

     

    OTHER PLAY DAY STATION IDEAS- Various themes

     

    1. Tax Refund Relay: “Cheers for the Red, White & Blue Field Day”. Marie Baxivanos, Sue Hill, and Kim Chell from Fallston, Maryland. PEP Archives. www.greatactivities.net

     

    In this relay, the three teams line up at the designated starting line. Help!!! You overpaid your taxes! Each player runs to their box, pulls out a bill and brings it back to their line. (There are ones, fives, tens, twenties and hundred dollar bills concealed in each box). Add up the teams' "monies" to see which team got the biggest refund from Uncle Sam.

    1. Betsy Ross: “Cheers for the Red, White & Blue Field Day”. Marie Baxivanos, Sue Hill, and Kim Chell from Fallston, Maryland. PEP Archives. www.greatactivities.net

     

    In this relay, the three teams line up at the designated starting line. The first player runs to a container filled with laminated construction paper stars. Each star has a hole in the center. He “weaves” (threads) a star onto the length of cord and runs back to the team and hands off the cord to the next player. Continue until all players have woven a star on the rope. The first team to finish is declared the winner.

     

    1. Ping Pong Ball Blow. Set up a track using boards; or mark a track on pavement using chalk, or on grass using lime. The width of the track should be no wider than a foot. Provide each student with a ping-pong ball and a plastic straw. Students blow through the straw to move the ping-pong ball from one end of the track to the other without moving it outside the borders of the track. Source: http://www.educationworld.com/a_lesson/03/lp315-01.shtml. 2003. Gary Hopkins.

     Source: Unknown

     

     
     
     
    stingray
     
     
     
     

    Play Day Donations-

     

    I know that there are many more important things to donate your money and used items too, however, I ask that you look around at home and consider donating any of the following items that you have. Maybe you know someone who has them. I will purchase any of the items that are not donated out of my own funds if necessary, so don’t worry if you can’t donate anything. In past years we have had many great donations from the APT, individuals, and even Wal-Mart..(Things like the plastic pools, trays, etc. that were donated before are used almost every play day.) Thanks again.

     

    On a side note, there will be 2 water stations each play day where students can get more water. The hardest part was trying to keep the water coolers filled last year. Closer to the date, we will need ice for the coolers that can be kept in the freezer here at school.


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